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Installation

kumo comes two ways: as a plugin inside the Unreal editor, and as a desktop app that opens your project wiki and the chat in their own window, with or without Unreal installed. Use either, or both.

Run the installer and open the app. It keeps itself up to date. More about the desktop app →

  1. Purchase kumo from the Fab Marketplace.

  2. Open the Epic Games Launcher, go to Library → Fab Library, and find kumo.

  3. Click Install to Engine and select your UE 5.7 or 5.8 installation.

  4. Open your project, go to Edit → Plugins, search for kumo, and enable it.

  5. Restart the editor. kumo runs setup.py automatically on first launch and installs the Claude skill.

  1. Clone or copy the Kumo folder into your project’s Plugins/ directory.

  2. Run the third-party setup script once before building:

    Terminal window
    python Plugins/Kumo/Scripts/install_thirdparty.py

    This downloads the gitignored native binaries (ripgrep) listed in third-party.json.

  3. Enable the plugin in Edit → Plugins → kumo.

  4. Restart the editor.

If automatic setup did not run:

Terminal window
# Install the Claude skill
python Plugins/Kumo/setup.py
# Remove the installed skill
python Plugins/Kumo/setup.py --uninstall

Open a terminal in your project root and run:

Terminal window
python Plugins/Kumo/Scripts/cli.py schema

You should see a list of all registered operations. If the output is empty or an error appears, check that PythonScriptPlugin and EditorScriptingUtilities are enabled.