Lives inside the editor
A chat panel and a full terminal share a tab beside your viewport. Ask, build, and read the engine log without switching windows.
Describe what you want, and the AI builds it: new assets, edits to existing ones, or answers about what is already in your project. Every request becomes operations that Unreal validates before they run, so what lands in your Content Browser compiles, opens in the right editor, and plays in PIE.
Create
BP_Pickupas an Actor in/Game/Pickups. Add aStaticMeshComponentas root and aSphereComponentfor overlap. OnBeginPlay, print “Pickup ready”. On the sphere’sOnComponentBeginOverlap, call a custom functionCollect.
Lives inside the editor
A chat panel and a full terminal share a tab beside your viewport. Ask, build, and read the engine log without switching windows.
Every Unreal asset type
If Unreal can author it, kumo can create, edit, and inspect it: graphs, materials, VFX, audio, UI, gameplay systems, cinematics, and world building, across the engine and its plugins. New nodes land in a tidy auto-layout. Coverage report →
Costs far less to run
Claude gets only what each task needs. The same “create a Widget Blueprint” task took ~1,500 tokens vs ~3,900–9,600 with Epic’s UE 5.8 MCP plugin. See the measurement →
Acts on your team's tools
Connect Discord and GitHub: announce a build, ping a bug’s owner, triage issues, or read a PR’s diff and CI logs. Credentials stay on your machine. Integrations →
Your wiki, in its own app
The desktop app opens the project wiki and the chat without Unreal, so artists and designers can read and search everything the team knows. It updates itself. Get the app →
Works with the editor closed
Drive it from a terminal or CI with Claude or any CLI-capable AI. Unreal runs headless, performs the operation, and exits.
Knows the Unreal API
A per-domain API reference and guides for GAS, replication, motion matching, Mover, Substrate, PCG, World Partition, and more. The AI reads the right one before it builds.
Your conventions on top
Sensible defaults for naming, GAS, multiplayer, and performance. Drop a CLAUDE.md or AGENTS.md at the project root and your rules win, with no fork.
Made in Italy by Max Ludovico Hofer, alongside the games of Fabbrica Elettrica. About →