About
kumo is made by Max Ludovico Hofer. It grew out of the tooling for Fabbrica Elettrica, an independent game studio in Italy that builds competitive multiplayer games in Unreal Engine.
Built for real production
Section titled “Built for real production”A small team shipping an Unreal game cannot afford to click through every Blueprint, input mapping and material by hand. kumo started as the tooling for the studio’s own projects: an AI that works in the editor through the same validated operations a person would use.
Who you are dealing with
Section titled “Who you are dealing with”kumo is published and sold by:
Max Ludovico Hofer, sole trader, Italy. Postal address and codice fiscale available on request from [email protected]. Contact: [email protected].
Payments are handled by Paddle, the merchant of record. See the subscription terms, the refund policy and the privacy policy.
Get in touch
Section titled “Get in touch”Bug reports, feature requests and questions go through the feedback form, which reaches the people who build kumo.