Senior UE5 Lighting Artist
Job Overview
We are seeking an experienced Senior UE5 Lighting Artist to join our team and contribute to international AAA open-world game projects.
In this role, you will be responsible for the overall lighting design, atmosphere crafting, and visual quality enhancement of massive open-world environments. You will leverage high-quality real-time lighting solutions to build immersive gaming experiences.
This position requires a strong balance of artistic expression and technical optimization capabilities—ensuring top-tier visual fidelity while meeting the rigorous performance standards of an open-world project.
Key Responsibilities
Lighting Design & Production
• Design and implement comprehensive lighting schemes for open-world environments.
• Formulate lighting representations for day/night cycles and dynamic weather systems in alignment with the project's art style.
• Handle interior and exterior scene lighting setup and atmosphere crafting.
• Enhance visual depth, spatial awareness, and narrative expression within game scenes.
• Continuously iterate and optimize visual quality based on feedback from the Art Director.
UE5 Real-Time Lighting Production
• Proficiently utilize the UE5 lighting ecosystem, including:
• Lumen Global Illumination
• Virtual Shadow Maps (VSM)
• Volumetric Fog
• Sky Atmosphere
• Exponential Height Fog
• Post Process Volumes
• Reflection Systems
• HDR Pipeline
• Take ownership of: Lighting Layout, Color Management, Exposure Control, Atmosphere Design, Weather Expression, and Time-of-Day Cycle Representation.
Open-World Project Duties
• Participate in lighting planning for large-scale open-world maps.
• Responsible for unifying the lighting style while creating distinct visual identities across multiple biomes.
• Address and resolve lighting management challenges under the World Partition framework.
• Optimize lighting performance during level streaming states.
• Ensure visual consistency across various times of day and weather conditions.
• Support exploration experiences and visual guidance through strategic lighting design.
Technical Optimization
• Conduct performance profiling and optimization for scene lighting.
• Collaborate with Technical Artists to establish lighting budgets and specifications.
• Optimize the following components to meet target performance milestones without sacrificing visual fidelity:
• Dynamic Lighting
• Shadow Cost
• Reflection Cost
• Volumetric Effects
• Post Process Effects
Requirements
Mandatory Qualifications
• 5+ years of professional experience in the game industry.
• Contributed to at least one shipped AA or AAA project.
• Direct development experience in open-world projects.
• Proficient in Unreal Engine 5.
• Outstanding lighting aesthetics, artistic sensibilities, and color control capabilities.
• Familiar with cinematic photography language and camera lens expressions.
• Exceptional ability to shape environment atmosphere and mood.
• Capable of independently taking ownership of large-scale regional lighting production.
Technical Competencies
Candidates must possess practical, project-proven experience in one or more of the following core technical areas:
• Core UE5 Technologies: Production experience with Lumen, Nanite, Virtual Shadow Maps, World Partition, Data Layers, and Open-World Streaming.
• Performance Optimization: Experience in GPU performance profiling, Render Pass analysis, and utilizing tools like Unreal Insights and ProfileGPU. Console platform optimization experience is highly valued.
• Large Map Experience: Experience with open-world day/night cycles, dynamic weather lighting systems, macro-level map lighting planning, and biome-specific lighting design.
Preferred Qualifications (Pluses)
Priority will be given to candidates with experience in:
• Houdini pipeline integration.
• A Technical Artist background.
• Blueprint development capabilities.
• Shader creation experience.
• Background in photography, cinematography, or film/TV lighting.
• HDR project experience.
• Console platform development experience.
• Multiplayer open-world project experience.
• International AAA project development experience.
Portfolio Requirements
Candidates must provide one or more of the following:
• An up-to-date UE5 lighting portfolio.
• Scene breakdown cases demonstrating "Before / After" comparisons.
• Open-world project case studies.
• Day/night cycle or dynamic weather system demonstrations.
• Video showreels or cinematic flythroughs.
• Priority given to portfolios showcasing: Lumen applications, Open-World scales, AAA-quality projects, Lighting Breakdowns, or Optimization workflows.
Preferred Project Experience
Experience in the following game genres is highly preferred:
• Open-World RPGs
• Open-World Action games
• Survival Crafting games
• MMO Open-World projects
• Console AAA projects
Reference Titles: Cyberpunk 2077, Horizon series, Ghost of Tsushima, Assassin's Creed series, Red Dead Redemption series, Black Myth: Wukong.
What We Are Looking For
• Extreme pursuit of excellence in lighting and visual expression.
• Passion for AAA game development.
• Constant tracking and learning of cutting-edge UE5 rendering technologies.
• Strong communication skills and a collaborative team spirit.
• Ability to work efficiently and adaptively within an internationalized project environment.
Benefits
Base salary, Bonus, Health insurance, EAP Program, Relocation support.
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