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Junior Gameplay Programmer

Larian Studios

Programming · Junior · On site · Kuala Lumpur

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Gameplay Programmer to join the team and help us in crafting the high calibre games our fans have come to expect. Responsibilities • Work on all aspects of the game: gameplay, UI, audio, animation, scripting, engine features; • Deliver features ready for testing and review, no matter how many components of the game it touches; • Work together with almost all content creators to deliver required features; • Write robust, maintainable, auto-testable code in TDD fashion; • Be an active participant in the design and production of the game — technical side of the creative team and first line of feedback! Help scope features and advise on the best ways to implement them; • Work within an international team on a daily basis, spread between multiple studios across the world. Requirements • Good understanding of C++: • Understanding of C++ concepts (such as types, OOP, Memory management etc.); • Be able to write robust code without infinite loops and memory leaks; • Strong mathematical skills, especially 3d math, vectors, matrices, etc.; • Familiarity with game concepts such as state machines, pathfinding, AI, and others; • Portfolio of personal project(s) developed in C++, including source code not older than 2 years; - does not apply if you have relevant professional gamedev experience • Projects done during the coursework at university will not count as we would like to see what you like to work on and your level of coding; • Well spoken and written English; • Good feel for RPG systems and gameplay in general; • Open-minded, willing to experiment and iterate over a specific feature; • You are a team player and willing to take responsibility and ownership; • You do not hesitate to reach out to stakeholders to clarify requirements or provide feedback, or ideas; • You are capable of organising yourself and keeping track of your own progress and tasks; • Passion for making and playing games. • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity Nice to have • Professional game development experience; • Experience with TDD; • Experience with ECS; • Background in RPGs; • Shipped game/console titles.

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