Junior Engine Programmer
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Junior Engine Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
• Work on all aspects of Engine Development
• Write performant, robust and maintainable code
• Debug, profile and optimise code to hit quality and performance targets
• Contribute to code reviews, testing and documentation
• Show strong passion for making the highest quality state-of-the-art games
Requirements
• Proficiency in C++
• Open-minded, willing to collaborate, experiment and iterate over a specific feature
• Passion for making and playing great games
• Experience with data-driven development
• A professional level of written and spoken English
• This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
Nice to Haves
• Bachelor's / Master's degree in computer science or software engineering
• Experience with modern graphics API's (Vulkan, D3D12, GNM, ...)
• Experience with modern console development (PS4/5, Xbox One/Series, Switch 1/2...)
• Experience with SIMD programming
• Experience with low-level x86/ARM/DXBC/Spir-V assembly
• Experience with networking / multiplayer
• Experience with a wide range of CPU and GPU profiling tools
• Multithreading should be second nature
• Knowledge of modern hardware
What we Offer
• An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
• An open, collaborative environment where ideas are welcome and encouraged
• A managerial team consisting of highly experienced game developers at the top of their fields
• Sharing hobbies and passions with like-minded colleagues
• Inclusive environment with many activities organized by the studios or the employees
• Commitment to making the best game possible for the fans, including listening to community feedback