Roblox Game Producer / Project Manager (Contract, Remote)
We're hiring a Game Producer to be the engine that keeps the team moving. You'll own the production process end to end: turning ownership's vision and community feedback into a roadmap, breaking it into tasks, assigning work across contractors, and shipping on our two-week cadence.
What you'll do
• Own the bi-weekly update pipeline: scoping, sprint planning, standups, QA coordination, release checklist, post-launch retro
• Keep Trello and our other PM tools current so ownership and contractors always know what's in flight, who's on it, and when it lands
• Divvy up roadmap work across ~20 contractors by skillset and capacity; track progress and unblock people daily
• Coordinate the roadmap with ownership and help define it, using analytics (retention, session length, monetization) to prioritize
• Mine our community Discord for feedback and turn it into organized, actionable tickets
• Ideate and schedule events, seasonal content, and engagement-driven releases (double-money weekends, codes, limited-time drops)
• Partner with our community manager on update comms, patch notes, and launch timing
• Manage cross-discipline dependencies and flag risk early: scope creep, slipping tasks, missing assets
• Support contractor ops: hour approvals in Clockify, onboarding new hires into the workflow, keeping docs current
• Deliver a weekly status report to ownership