Lead Sound Designer
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Lead Sound Designer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
• Execute the Creative Sound Design Vision
• Lead, support and train the Sound Design Team
• Distribute tasks to the Sound Design Team
• Review and sign-off tasks for the Sound Design Team
• Support to develop the Creative Sound Design Vision
• Manage the collaboration with our outsourcing partners
• Collaborate closely with and report to the Head of Audio
• Collaborate closely with the Audio Leadership team
• Communicate with Stakeholders, Producers and Feature Teams
Requirements
• Full project loop as a Senior Sound Designer or Sound Design Lead on a AAA title, ideally in medium/large teams
• Lead experience within Sound Design teams
• Proficiency in Jira
• Proficient in building up, maintaining and delivering a Sound Design Vision
• Solid understanding of the Game Audio pipeline from Asset to Soundscape
• Profound mastering of Wwise
• Profound general audio production knowledge: how assets are created, mixed and mastered
• This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
Nice to Haves
• Worked on an RPG
• Proficient knowledge of Foley and Field recordings
• Good understanding of script systems to create customized scalable automated solutions
• Basic knowledge in programming (C# / C++)
What we offer
• An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
• An open, collaborative environment where ideas are welcome and encouraged
• A managerial team consisting of highly experienced game developers at the top of their fields
• Sharing hobbies and passions with like-minded colleagues
• Inclusive environment with many activities organized by the studios or the employees
• Commitment to making the best game possible for the fans, including listening to community feedback