Unreal Cinematic Designer
Mysteria Studio is seeking an experienced Cinematic Designer for a freelance position to bring the story of our PC Action RPG project to life through in-game cinematics.
You’ll create the cutscenes that play out in real time within our game world, for which your storytelling, camera, and technical Unreal Engine skills are of great importance.
We offer a fully remote work arrangement with flexible working hours.
Responsibilities:
· Creating in-game cutscenes in Unreal Engine 5 with Sequencer, from first blockout to final polish;
· Staging characters, composing shots, and directing camera work that serves the story and pacing of each scene;
· Setting up cinematic lighting that enhances the mood of each scene while staying consistent with the surrounding in-game lighting;
· Modifying existing level design and art to create locations that are suitable for cutscenes, in coordination with our Level Design and Art team;
· Blueprints scripting, including triggers, to make the cutscenes work in-game;
· Collaborating with the Game Director and our writers to turn scripts and story beats into shot plans;
· Assembling scenes from our existing character animations and assets, and flagging additional animation needs to the team;
· Testing cutscenes in-game, fixing issues, and keeping them performant;
· Giving input on the scope and scheduling of the cinematic work;