UI Artist
Responsibilities:
• Develop game UI, including reworking existing screens and elements and creating new ones, in accordance with the project’s visual style
• Gather and clarify required project information when necessary
• Create all the necessary UI graphics in a given visual style
• Provide accurate time estimates and deliver results within agreed deadlines
• Collaborating with UX Designers, producers and game designers to define and implement innovative solutions for the product direction, visuals and experience
• Implement UI into the game, working closely with the Engineering and Tech Art teams
Requirements
• Ability to work across various visual styles and create game UI aligned with a specified art direction
• Understanding of AAA-quality standards for UI
• Proficiency with UI design tools (Figma) and raster graphics software (Photoshop)
• Understanding of cross-platform games UI/UX specific
• Basic experience with game engines (Unreal Engine, Unity, etc.), including asset preparation, slicing, and implementation
• Ability for cross-department communication. Describe UI needs to developers, managers etc.
• English level - above Intermediate
Nice to have:
• Ability to create and edit UI animations (After Effects; in-engine animation is a plus)
• Knowledge of the latest trends in games UI
• AAA games UI experience
• Ability to create and present interactive prototypes in Figma
• Understanding of a design system approach
• Familiarity with the version control software
Benefits
• Learning & development opportunities
• Exceptional private medical insurance plan
• Casual workplace environment; new renovation and relaxation area