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VFX Artist (3-month contract)

Blackbird Interactive

VFX · Mid-level · Remote · Contract · Vancouver, BC, Canada

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. Blackbird Interactive is seeking a passionate VFX Artist to join our team on an upcoming Third Person Action Shooter. Do you have a broad range of creative and technical experience building VFX in Unreal Engine 5? Are you skilled at creating art under a strong technical brief? If so, we’d love to hear from you! At BBI, we’re a creative-fueled, future-driven, independent game studio where top talent can grow their careers while working on both world-class IPs and original creations across multiple genres. You’ll join a fast-moving team developing a Third Person Action Shooter. We support remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured. Please include a link to your showreel with your Resume. Responsibilities • Create and develop real-time VFX using Unreal Engine 5 and Niagara • Work with the Creative Leads to author immersive VFX for an FPS game • Problem-solve and support tools and tech development to achieve visual and performance targets in engine • Monitor deliverable progress, manage assigned scope and requested changes, and follow through on commitments • Ensure FX assets meet technical requirements for Unreal Engine 5 • Work independently with minimal supervision, while collaborating effectively within the team and taking ownership of problems • Document tools and production pipelines in a clear and understandable way Requirements • 2+ years of proven gameplay development experience • Demonstrated ability to work on multidisciplinary project teams and adapt to changing priorities throughout the product life cycle • Excellent communication and presentation skills • Experience with Unreal Engine 5 and Niagara • Experience with dynamic FX scaling and variable integration at runtime Pluses • Unreal Blueprint Experience • Unreal chaos destruction experience

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