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Senior Graphics Engineer

Stardock

Programming · Senior · On site · Full time · Plymouth, Michigan

Stardock released the first DirectX 12 game as well as the first game to support both DirectX 12 and Vulkan. We are currently seeking a full-time Senior Graphics Engineer to work on our next generation game engine for both announced and unannounced titles to build up our team of dedicated and experienced talent! This is a salaried, full-time position at our Plymouth, Michigan office and relocation assistance will be provided. Primary Responsibilities Include: • Develop and implement new and existing rendering techniques. • Create and optimize shaders and materials to run on a variety of platforms and machine specifications. • Develop systems for animations and special effects. • Work with the technical art team to create editors and tools that help improve the art pipeline. • Implement graphics using modern APIs (DirectX, OpenGL, Vulkan, Metal). Education and/or Experience Desired: • Bachelor's Degree in Computer Science, Engineering, Mathematics or equivalent work experience. • 5+ years experience creating materials and shaders. • Strong proficiency in 3D math, linear algebra, shaders, HLSL/GLSL, physically based rendering, image based lighting, materials and global illumination. • A passion for optimization and familiarity with optimization tools. • Self-motivated, likes to identify and solve problems. • Very strong C++ background. • Familiarity with Unreal Engine is a plus. The salary for this position ranges from $100,000 to $200,000 annually, depending on your qualifications, experience, and expertise. Stardock is committed to offering a competitive compensation package tailored to the right candidate.

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