DevOps Build Engineer
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a DevOps Build Engineer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
• Design, develop, and maintain robust build pipelines for each platform
• Monitor and continuously improve our automated build and CI systems
• Partner with IT to scale and maintain build server infrastructure
• Create and keep documentation of the build/release process up to date
• Support the release manager during patch releases
• Be a go-to resource for teammates when they need a hand
Requirements
• 2+ years of industry experience
• Solid hands-on knowledge of Jenkins and CI/CD pipelines
• Proficiency in a scripting language such as Ruby, Groovy, or Python
• Experience automating workflows via shell/bash/cmd on Linux and/or Windows
• Familiarity with version control systems like Git, Perforce, or SVN
• Clear communication skills, written and spoken, in English
• Comfortable collaborating with others and taking ownership of your work
• Enthusiasm for experimenting, iterating, and refining features
• Strong software design and problem-solving abilities
Nice To Haves
• Experience with Ansible or similar configuration management tools
• Familiarity automating C#/C++ builds (e.g., MSBuild, CMake)
• Exposure to full-stack development
• Background working in the games industry
What We Offer
• An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
• An open, collaborative environment where ideas are welcome and encouraged
• A managerial team consisting of highly experienced game developers at the top of their fields
• Sharing hobbies and passions with like-minded colleagues
• Inclusive environment with many activities organized by the studios or the employees
• Commitment to making the best game possible for the fans, including listening to community feedback