kumo jobs

Product Manager

Tapnation

Production · Lead

The role Create games from scratch. You own the full lifecycle: identifying the opportunity, defining the concept, driving development, making kill/iterate/scale decisions at soft launch, and leading titles to global launch. You will be evaluated on the results of your games. Responsibilities • Ideation and market fit: identify opportunities ahead of the market, using market intelligence agents (charts, ad intelligence, social signals) that you build and refine continuously • Design: define the core loop, meta, game economy, balancing and product roadmap for hybrid and/or hyper-casual titles, with falsifiable hypotheses at every stage • Execution: lead a cross-functional team (developers, artists, designers through short cycles, from prototype to global launch • Data-driven decisions: define KPIs (D1/D7 retention, playtime, CPI, LTV, ARPDAU), run your own cohort analyses, and take ownership of kill decisions — including on your own concepts • Economy and monetization: balance complete game economies (ads and IAP) and design statistically rigorous A/B test plans • Product automation: industrialize your soft launch analyses, reporting, and market monitoring through AI workflows you build yourself Requirements • A proven profitable hit (mandatory): at least one title that generated positive margin (net of UA and platform costs — revenue alone does not qualify), where you were the lead Product Manager driving that success. You must be able to walk us through the P&L and the specific decisions you made to get there. • 5+ years of product management in mobile F2P games, including at least one title led from initial concept to global launch, with results you can quantify (downloads, retention, revenue) • Expert reading of the hyper-casual and hybrid-casual market: you know current benchmarks from memory (CPI by genre, expected D1/D7, target LTV) and can explain why specific games succeeded or failed • Full analytical autonomy: you run your own queries and analyses (GameAnalytics, Looker; SQL strongly preferred) — the pace of this role does not allow waiting on the data team for cohort reads • Proven use of LLMs and automation in your product work: market monitoring, analysis, specs, reporting — with concrete examples you can present • Judgment, not just process: you have killed projects you believed in and scaled concepts others doubted • Fluent English required If your experience is limited to optimizing existing games, if you have not personally owned kill/scale decisions, or if you cannot point to a profitable title where you were the lead PM, this position is unlikely to be the right fit. Nice to have • Ability to prototype yourself (Unity, or building with coding agents) • Expertise in game economy balancing (merge, idle, progression systems) • Familiarity with the US or Asian markets • Experience managing external studios

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