Product Manager
The role
Create games from scratch. You own the full lifecycle: identifying the opportunity, defining the concept, driving development, making kill/iterate/scale decisions at soft launch, and leading titles to global launch. You will be evaluated on the results of your games.
Responsibilities
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Ideation and market fit: identify opportunities ahead of the market, using market intelligence agents (charts, ad intelligence, social signals) that you build and refine continuously
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Design: define the core loop, meta, game economy, balancing and product roadmap for hybrid and/or hyper-casual titles, with falsifiable hypotheses at every stage
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Execution: lead a cross-functional team (developers, artists, designers through short cycles, from prototype to global launch
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Data-driven decisions: define KPIs (D1/D7 retention, playtime, CPI, LTV, ARPDAU), run your own cohort analyses, and take ownership of kill decisions — including on your own concepts
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Economy and monetization: balance complete game economies (ads and IAP) and design statistically rigorous A/B test plans
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Product automation: industrialize your soft launch analyses, reporting, and market monitoring through AI workflows you build yourself
Requirements
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A proven profitable hit (mandatory): at least one title that generated positive margin (net of UA and platform costs — revenue alone does not qualify), where you were the lead Product Manager driving that success. You must be able to walk us through the P&L and the specific decisions you made to get there.
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5+ years of product management in mobile F2P games, including at least one title led from initial concept to global launch, with results you can quantify (downloads, retention, revenue)
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Expert reading of the hyper-casual and hybrid-casual market: you know current benchmarks from memory (CPI by genre, expected D1/D7, target LTV) and can explain why specific games succeeded or failed
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Full analytical autonomy: you run your own queries and analyses (GameAnalytics, Looker; SQL strongly preferred) — the pace of this role does not allow waiting on the data team for cohort reads
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Proven use of LLMs and automation in your product work: market monitoring, analysis, specs, reporting — with concrete examples you can present
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Judgment, not just process: you have killed projects you believed in and scaled concepts others doubted
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Fluent English required
If your experience is limited to optimizing existing games, if you have not personally owned kill/scale decisions, or if you cannot point to a profitable title where you were the lead PM, this position is unlikely to be the right fit.
Nice to have
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Ability to prototype yourself (Unity, or building with coding agents)
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Expertise in game economy balancing (merge, idle, progression systems)
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Familiarity with the US or Asian markets
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Experience managing external studios