Senior Tools Programmer
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Tools Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
• Develop and maintain all development tools
• Design, implement and maintain user interfaces
• Identify and solve problems in our content creation workflows and pipelines
• Engage closely with our narrative tools, spread across departments such as writing, scripting and cinematics
• Work with a multi-disciplinary team to implement new engine and editor features
• Be a driving force behind feature development, instrumental in finding the best solutions for new engine and tools features
• Communicate openly and regularly with team members and stakeholders
• Represent the team and its ideals in day-to-day communication
• Act as a role model and mentor for your fellow team members
Requirements
• 5+ years of experience creating tools for game development
• Shipped game titles
• Excellent C# and .NET skills for desktop applications
• A deep understanding of WPF and XAML
• Experience with, and excellent feel for UI/UX and tool design
• Experience improving long-lived internal tools with legacy components
• Thorough C++ knowledge
• Open-minded and willing to iterate on a feature based on feedback
• The ability to analyse and understand the workflows of other disciplines
• You seek constructive criticism and are open to discuss issues or requests with end-users
• You are passionate about improving developer productivity and communicate in a supportive way
• You are a team player and willing to take ownership of tools, planning and communication. Driving feature development from start to finish
• Fluent written and spoken English
• This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
Nice to have
• Familiarity with Python
• Experience developing DCC (digital content creation) pipelines
• Experience writing plugins/tools for Maya/Blender
• Experience making mods for larger games
What we offer
• An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
• An open, collaborative environment where ideas are welcome and encouraged
• A managerial team consisting of highly experienced game developers at the top of their fields
• Sharing hobbies and passions with like-minded colleagues
• Inclusive environment with many activities organized by the studios or the employees
• Commitment to making the best game possible for the fans, including listening to community feedback